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Berkley's Dock

Here are some of the assets I've made and some level art I worked on for the "Berkley's Dock" mission in Aliens: DarkDescent.
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Almost all the elements I create for the level-art are based on the concepts of the Art Director or the concept-art team, and have been textured by myself using the material artist's trim sheets.
The level-art is the result of many iterations involving several members of the 3D team under the direction of the 3D Lead and lit by the lighting artist.
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Aliens: Dark Descent is available now on PS5, PS4, Xbox Series, Xbox One & PC.
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Lead 3D - Baptiste doux
Lighting - François Gand
Art Director - Sergey Kritskiy

https://www.artstation.com/thor53
https://www.artstation.com/f_gand
https://www.artstation.com/sergeykritskiy
https://www.artstation.com/yannmasson

Berkley's Dock - Modular Industrial Crane.

Berkley's Dock - Modular Industrial Crane.

Berkley's Dock - Modular Industrial Magnetic Rail.

Berkley's Dock - Modular Industrial Magnetic Rail.

Berkley's Dock - "Montero" spaceship docking bay (Montero made by Yann Masson).

Berkley's Dock - "Montero" spaceship docking bay (Montero made by Yann Masson).

Modular kit I made for the level art of places like the spaceship docking bay.

Modular kit I made for the level art of places like the spaceship docking bay.

Modular kit I made for the level art of places like the spaceship docking bay.

Modular kit I made for the level art of places like the spaceship docking bay.

Berkley's Dock - Comm Room.

Berkley's Dock - Comm Room.

Berkley's Dock - Server Room.

Berkley's Dock - Server Room.

Server/Coom Room Assets.

Server/Coom Room Assets.

Berkley's Dock - Medical center.

Berkley's Dock - Medical center.

Berkley's Dock - Cafeteria.

Berkley's Dock - Cafeteria.

Berkley's Dock - Queen Nest.

Berkley's Dock - Queen Nest.