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Dead Hills

Here are some of the assets I've made and some level art I worked on for the "Dead Hills" mission in Aliens: DarkDescent.
In this mission, I mainly worked on the Slaughterhouse (it was fun) ;)
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For the Slaughterhouse, I used numerous asset of ox's body and skeleton made by Jean-Philippe PUTOD.
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Almost all the elements I create for the level-art are based on the concepts of the Art Director or the concept-art team, and have been textured by myself using the material artist's trim sheets.
The level-art is the result of many iterations involving several members of the 3D team under the direction of the 3D Lead and lit by the lighting artist.
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Aliens: Dark Descent is available now on PS5, PS4, Xbox Series, Xbox One & PC.
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Lead 3D - Baptiste doux
Lighting - François Gand
Art Director - Sergey Kritskiy

https://www.artstation.com/khamacheese
https://www.artstation.com/thor53
https://www.artstation.com/f_gand
https://www.artstation.com/sergeykritskiy
https://www.artstation.com/arka

Dead hills - SlaughterHouse

Dead hills - SlaughterHouse

Dead Hills - civilian crane

Based on concept Art by Emilien Morisset

Based on concept Art by Emilien Morisset

Dead Hills - Sheriff's Office

Dead Hills - Sheriff's Office

Dead Hills - Control Room

Dead Hills - Control Room