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The Guard

2017, Photoshop, 3Ds Max, Substance Painter/Designer, Unreal Engine.
Student project “The Guard”, I had to create a soldier with game design constraints : heavy armor, a shield, a short range blade weapon and a weak spot on his back.

Rig

Rig

Concept Color

Concept Color

Concept Color

Concept Color

Concept Line

Concept Line

Concept Color

Concept Color

Integration of my character in Unreal Ungine.