2018, Maya, Substance Painter, Unity.
The enemies I made for Exo Core, a student project.
Exo core is a "Rail Shooter" student VR Game on Oculus Rift, made in Unity, by ten people, in less than a year.
I had responsability for the entire manufacturing process of the enemies : modeling, texturing, rigging, animation and VFX in Unity,
(Adapted from rough concepts of a member of Exo Core team : Claire Berthy).
Exo Core : Tank
Shooter enemy
Kamikaze enemy
Exo-Core Trailer