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Atmospheric Nightmare

Here are some of the assets I've made and some level art I worked on for the "Atmospheric Nightmare" mission in Aliens: DarkDescent.
In this mission, I mainly worked on the heart of the atmospheric processor and the queen's nest.
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Almost all the elements I create for the level-art are based on the concepts of the Art Director or the concept-art team, and have been textured by myself using the material artist's trim sheets.
The level-art is the result of many iterations involving several members of the 3D team under the direction of the 3D Lead and lit by the lighting artist.
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Aliens: Dark Descent is available now on PS5, PS4, Xbox Series, Xbox One & PC.
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Lead 3D - Baptiste doux
Lighting - François Gand
Art Director - Sergey Kritskiy

https://www.artstation.com/thor53
https://www.artstation.com/f_gand
https://www.artstation.com/sergeykritskiy

Atmospheric Nightmare - Inside of the Atmospheric processor.

Atmospheric Nightmare - Inside of the Atmospheric processor.

Atmospheric Nightmare - Turbine modular set.

Atmospheric Nightmare - Turbine modular set.

Atmospheric Nightmare - Heart of the atmospheric processor.

Atmospheric Nightmare - Heart of the atmospheric processor.

Atmospheric Nightmare - Modular cooling generator.

Atmospheric Nightmare - Modular processor unit.

Atmospheric Nightmare - Cooling chamber.

Atmospheric Nightmare - Cooling chamber.

Atmospheric Nightmare - Some of the basement wall modules

Atmospheric Nightmare - Some of the basement wall modules

Atmospheric Nightmare - Cooling chamber.

Atmospheric Nightmare - Cooling chamber.

Atmospheric Nightmare - Garage.

Atmospheric Nightmare - Garage.

Atmospheric Nightmare - generic props.

Atmospheric Nightmare - generic props.

Atmospheric Nightmare - Generator Room.

Atmospheric Nightmare - Generator Room.