Website powered by

NIX - The Game

Here is my graduation project: NIX, a student game, split into 3 time periods (past, present and future), made in about 6 months, on Unreal Engine by 10 students (including 4 artists) at Isart Digital, Paris.
.
I mostly worked on the present period (asset creation, texturing, level dressing and lighting). But I also worked on all level design, on the enemies of the future (drones and wall turrets), on the time portal post process effect, and some other little things.
.
In NIX, you play an alien, whose planet has been invaded and colonized by humans.
You start the game as a prisoner, locked up, when an artefact, giving you the ability to travel through time, appears. With it, you will have to run away, switching between past, present and future and face the dangers of each time period.
.
Credits :
.
Producer : Samuel AMZALLAG
Game Art : Bosi CHENG, Théo LHUISSIER, Axel MARTIN & Caroline PIERROT
Game Programming : Bastien LEDUC & Quentin MILLION
Music & Sound Design : Benjamin THOMAS

NIX - Game session